Starsector diy planets. DIY is officially dead and hasn't received any updates in a while. Starsector diy planets

 
DIY is officially dead and hasn't received any updates in a whileStarsector diy planets 14 Dassault-Mikoyan Engineering 1

There's an example command to spawn planets here, and campaign entities here. Mod Features. 9. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. d Industrial Evolution v-3. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. 50K subscribers in the starsector community. It used to be called Starfarer. Terraforming and station construction and its. NOT fully explored yet. Capture Officers and Crew is a lightweight mod which allows the player to rescue a small number of enemy crew and officers from disabled vessels, then decide their fate. Substance abuse: It sets up alcohol as a commodity with a brewery as an additional industry. 0. 95a as well as a fresh one that was just created in 0. 0. Allows a planet to have a normal day/night cycle. Diy planets, it's not needed but it's interesting to use in the late game. Allows a planet to have a normal day/night cycle. Colonies are player-owned settlements on planets within the sector. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. It can be built on any Colony with access to. Go to starsector r/starsector. 0 SpeedUp 0. They did use a couple planet killers though! 64. And one faction that can [REDACTED]. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Open the save in notepad++, search for the planet name. You can't choose a specific system, just a general direction, and having shades, mirrors, or astropolis. DamascusSeraph_ • 1 yr. To exploit them at their fullest however, you need to. Editing the save file directly is highly discouraged. 2D RPG/Trade/Fleet Combat Game. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». . Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. high hazard planets make hazard pay very expensive and its only going to get more expensive. v1. With this mods you dont have to find a perfect planet, instead you can create one. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. It really was. File size. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. « Reply #153 on: January 23, 2023, 02:38:15 PM ». Adds one mega quest when you do enough of those. 0 Comments. Planet B needs volatiles for the fuel, and it produces drugs from refining. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. Otherwise, I recommend a terraforming mod (I use DIY Planets). Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. ). You can talk to it too. 14, for Starsector 0. It'll take a while for it to become profitable, but with a. Quote from: Elijah on April 20, 2017, 03:42:10 AM. 1a-RC3) and I can't find the proper game version to download. perhaps a wall of flesh for a world border etc. Moasseman • 1 yr. If a ship hits the debris, it turns into an asteroid. " Art by @DinoBoiRex1. You also get 3 special. To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally. Also, if a system lacks a stable point, grab an alpha AI and visit the sun. I think most have already been mentioned here, just want to add two other mods: 1. - Extras: - cryosleeper, coronal hypershunt, two. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It's time for more Starsector, this time in the most difficult run I've done so far. 9a. And the planet name is bob. 11. you put the archived file directly into the mods folder. Unless you got terraforming mods, you're best bet is to place it on a No Atomsphere planet, in system. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. ago. I have created an AI core in Character. Cryoengine for large fleets so they need High Command. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 8 warships strapped together was too much, so combat versions will only get 4. The problem with DIY planet's hypershunt construction. 2D RPG/Trade/Fleet Combat Game. Premium Explore Gaming. No hyper-shunt thing found yet. 1st round of terraforming transformed the planet into a terran world and the planet gained farmland. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. v1. To install the mod, simply download the . Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. ThursdayBestDay • 1 yr. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. 2D RPG/Trade/Fleet Combat Game Members. Here is how it looks. Starsector Modding forums (Modding Tools. This enzyme functions at extreme temperature and pressure, giving it high potential for industrial carbon sequestration. It used to be called Starfarer. It used to be called Starfarer. 1. Field more bonuses at your own discretion. Great Seed, best I've seen so far. . 184 votes, 23 comments. It also includes endgame methods for transforming asteroid fields into planets and gas giants. aCobOfCornWithStyle • 8 mo. 64 droneslib 1. Re: [0. Check your modlist, or alternatively what version of the game are you running? This is as of 0. java". combat. DIY Planets just had a more vanilla feeling terraforming process for me. 14 Fuel Siphoning 1. So S-mods are completely free in the long run, as long as you're using bonus XP faster. Does it clash with Boggled's terraforming mod? 2. Nexerelin, Industrial Evolution, Terraforming and Station Construction, DIY planets, and a bunch of ship/faction mods to your liking. now I don't know which one is best. There should be two pairs of files, with one set of . This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. 95a] Grand. captains and officers), and 3,020 names for stellar objects (i. Re: [0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. Open up "campaign. 10. 0. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. DIY Planets, Industrial. r/starsector. You should also use "hazard pay" on your mining planet to make it grow. There are two really good terraforming mods , diy planets and TASC ( Terraforming And Station Construction) and while they do thing differently they are compatible and do things the other don’t , TASC does allow you to build a orbital solar array for farming but also for terraforming but DIY do it differently. [ 0. Those are some of my must haves along with Nexerelin. Which means no additional random tundra, desert, water etc planets. v1. You get 70-85% of “supplies” used. Colonies are player-owned settlements on planets within the sector. You can also add a synchotroncore to your inv with additem synchotron. I recommend using a mod manager like SMOL or MOSS. • 9 days ago. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. In the meantime, here's a quick fix I bashed together. 1. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. And the planet name is bob. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 0 grand colonies 1. very easy to make super-systems with multiple profitable colonies. captains and officers), and 3,020 names for stellar objects (i. What would be a lore like explanation for SE (Role Play Server) upvotes. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. 14, for Starsector 0. The. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. It adds pre-specified images. Just google starsector add planet, there's a couple threads. captains and officers), and 3,020 names for stellar objects (i. ticktockbent • 1 yr. DIY Planets 1. " and "Teraforming and more" so it is probably a compatibility issue. 2D RPG/Trade/Fleet Combat Game. Safe to add mid-save too. - More Dialogue Options for Fleet Encounters. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. ago. Advertisement Coins. There's also a cryosleeper in the system. It's from DIY planets, look at the forum page to see what items from it do and how they are used. I am using the newest version of Console Commands, running 0. Industrial Evolution, and DIY planets could be up your alley Varyas Ship pack, big beans ship pack both add cool new ships that many mods. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). Starsector Basic Planet Modding Tutorial. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. MendezReddit • 5 mo. ago. i have no. Premium Powerups Explore Gaming. 221. Version. Or stellar reflector arrays. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 95a] Planetary Shield: Access. 51K subscribers in the starsector community. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. . captains and officers), and 3,020 names for stellar objects (i. 24 loved it Pulse industry more weapons goneGo to starsector r/starsector. I go over the different types of ships available and how to use them . 2. ago. [0. sciencedaily. 95a. A lot of things have changed, that effect colonies in starsector 0. Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. 2. 95a] Industrial. Wondering about what people would consider must have/ great mods. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. I wanted to try a terraforming mod, and it is going quite good. Alot of the new items have to do with terraforming planets in order to add or remove planetary conditions like altered gravity or atmosphere. It's based on prompts from interraction with remnants on wiki and from nexerelin. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. captains and officers), and 3,020 names for stellar objects (i. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. would always like to have someone above them and are not against anyone dominating them. Players who don’t like the new 0. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. 14 Dassault-Mikoyan Engineering 1. Safe to add mid-save too. /data/config/". ago. If there's something good, that's where you'll find it. Go to starsector r. 2d HMI 0. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. . DIY Planets Fluff Ship Pack Grand Colonies Graphics Lib Hegemony Expeditionary Auxiliary Hazard Mining Inc Industrial Evolution Iron Shell Lazy Lib. After awhile, like a month or 2, there'll be an asteroid near by. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should work without Credits I basically hacked my way through this using a combination of the following as guides, big thanks to them. Download. Also probably an Alpha core. The best system is one with lot's of resources, lots of planets, lots of systems near it to spread and keep the colonisation spread!My other two planets in the system have military bases on them and they are at 10 stability, military bases means they spawn more and larger fleets. 51K subscribers in the starsector community. Go to starsector r. juice-stain. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. 95aDownloadDownload (0. The worst part of coming back to the game is updating the 40+ mods. Key words are 'bountiful' 'ultrarich' and 'plentiful'. Editing the save file directly is highly discouraged. e. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. 1 The ability to build a gate is a very necessary and useful thing - albeit long and expensive, but extremely necessary. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. 1a RC6, 1 terran world, cryosleeper in system, gate, 9ly south of Corvus, 18 PLANETSGet the system heavily defended; multiple patrol bases, a fleet HQ, multiple orbital defense platforms; get this system into a fortified, heavily defended position. • 2 yr. DIY Planets brings some modded items that you can use to terraform Planets to lower hazard ratings, but you have to put down a time investment and spend credits to do it, so it doesn't feel like a cheat code. Arranging holidays in an embrace with the Starsector is priceless. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. DIY Planets. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. Patreon page. Then you would use, say, 10 for in faction consumption and then. That way you’ll have buffer of friendlies in case of counter-fleets and what not. this IS a bad naming convention. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. 2. 9. 271. v1. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Step 2. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. It msg decrease after you've taken it a few times maybe. 0zzz Fleet Action History Fuel Siphoning 1. . Survey everything. it's either DIY Planets or Terraforming and Station Construction, he din't specify which mod he is using Reply reply more reply. 9. and then make the stellar mirrors orbiting your planet like eventide did. Go to starsector r/starsector. captains and officers), and 3,020 names for stellar objects (i. Them you have to move them around in response to the enemy's movies. TASC will not lett you terraform a extreme heat or extreme cold planet into a terran world. I’m sure all those damaged Ordos. Can you be a little more descriptive? 3. Elevate your Starsector gameplay with the [0. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. The quality of the system as a whole matters more than individual planets. But a planet does not need to have the habitable tag to be good. e. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. captains and officers), and 3,020 names for stellar objects (i. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. 2. ago. Explore. 2 The ability to add organic matter to planets - for example, drag organic asteroids. e. 95a. Ose System. Also it allow you to install the mining-thing item. 1 MagicLib 0. The Top 50 Starsector Mods you should be playing by IroncladLion. The "Atlas of Pain" because I haven't thought of a proper name yet. Re: [0. You can open it with any text editor. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Yeah, I haven't activate DIY planet. 0 FuzzryPack 1. With our comprehensive installation and usage guide, you’ll be. You can drop 3 stations on a major planet. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. 2D RPG/Trade/Fleet Combat Game. With all that said a few question: 1. I would also recommend DIY planets, grand colonies, illustrated entities. It used to be called Starfarer. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». Ah ok, thank you and my apologies. It adds a whole new bounty system, with some challenging targets as well as some unique bounties. DIY is officially dead and hasn't received any updates in a while. Re: [0. This mod significantly expands the variety of systems and planets you'll encounter while exploring. You can't totally control it, but you can choose a general direction it should aim. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. You said that both mods were compatible if I turned off the terraforming options of your mod. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. 2D RPG/Trade/Fleet Combat Game. Man I wish Starsector had a mod manager. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. So for example if you have 4 planets producing 5 units of a good each, you would have a total production of 20. And then there is an item for the super computer called an RTX something (like as a joke), but it increases income more and spreads it 12LY. Also my planet keeps floating into a nearby asteroid belt lmao. ha. Join. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. 0 Reply k1llerk1ng. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. The quality of the system as a whole matters more than individual planets. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. it conflicts a bit with "terraforming and station construction" but it's an easy fix. Hexagonal Shieldidgeridoos: a graphical mod only. One of the requirements for a 'good' planet is accessibility. DIY is officially dead and hasn't received any updates in a while. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. This means you can have every resource type in Penelope's Star. 6. Slap Alpha cores on every colony. That’s what COMSEC revisionist historians want you to think. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. The other terraforming mod. Been playing Starsector for about a month now and enjoyed it very much. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Ruins can be explored for additional ressources/weapons/ship blueprints and more. Its cheap and costs you almost nothing to do. 1st round of terraforming transformed the planet into a terran world and the planet gained farmland. -Wildlife Exploitation replaced by Mesozoic Park industry. 0. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. The Unofficial Community Discord - the most active Starsector community. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. 95 1a-RC6), No Mods. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. bkp" from the other two. 1a-rc2 Fast Engine Rendering 1. 1a RC3. As a result of this each time the game determines the salvage of this loot pool you have a reduced chance to get a blueprint or colony item because of the significant amount of terraforming items. Open the planets tab. Diy planets. I mean, there is one way, but you're gonna need a decent combat fleet, and a shit ton of marines. ago. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. Otherwise, I recommend a terraforming mod (I use DIY Planets). made them a true threat imo Portrait pack 1. You can basically do the same with DIY planets but it’s not the same. ago. The further out into space you go, you come across Flesh ships and assimilated planets, sort of a horror space mod. 1 rock is enough to use the genesis, you dont need a asteroid belt. To install the mod, simply download the . 5b Fighter Expansion Rebalanced 1.